Sling Media releases the Public Beta of its SlingPlayer Mobile Application

Sling Media logo On Thursday, Sling Media, the unique consumer electronics company, released a public beta of its SlingPlayer Mobile application, enabling Slingbox owners with Windows Mobile smartphones and PDAs to access television content while on the move.

The SlingPlayer Mobile application is available for Windows Mobile 5.0 as well as for Pocket PC 2003 Second Edition, , with a version for non-touch screen smartphones to be unveiled in April. Though the beta is free at present, Sling Media said it would begin charging $29.99 USD on April 26.

SlingPlayer Mobile full-screen remote However there is a slight twist in the fee procedure, those who buy a Slingbox unit before the deadline would be lucky enough to receive a free license for the product. Sling Media said it would not charge a monthly or reoccurring fee for use of the software.

Similarly, there is no charge for the service itself, only the $249.99 USD fee to purchase the Slingbox device.

Co-founder and CEO Blake Krikorian said, “SlingPlayer Mobile delivers the complete home TV experience on any compatible Windows Mobile device and works with your existing Slingbox.” Krikorian added, “Best of all, we are making it available for free for a limited time so if you are thinking about becoming a Slingbox owner, now is the perfect time.”

The SlingPlayer Mobile is essentially the same as the PC version of the SlingPlayer in that it allows you to control your TV and DVR remotely from anywhere with the application installed. Sling Media says the program works on over 30 devices, functioning best over a high-speed cellular data connection.

Microsoft commended the release of SlingPlayer Mobile, saying the application added a lot to the Windows Mobile platform. “This is an exciting time for people who want a single mobile device that does more than e-mail,” mobile and embedded devices general manager Scott Horn said in a statement.

SlingPlayer Mobile uses the network connection on a user’s device such as high-spedd cellular services (3G or EV-DO), Wi-Fi, as well as USB or Bluetooth.