Electronic Arts (EA) will begin the distribution of The Godfather The Game videogame to stores in North America on March 21st and in Europe on March 24th. Created by EA, the open-world video game is based on the ever popular book of the same name, written by Mario Puzo and also gains inspiration from the classic film by Paramount Pictures.
The Godfather The Game lets gamers from across the globe step into the Don’s dangerous world of fear and negotiation via their PlayStation 2 computer entertainment system, Xbox video game system from Microsoft or PC.
The game will also be available for the Xbox 360 video game and entertainment system and PSP (PlayStation Portable) handheld entertainment system later in 2006.
EA’s The Godfather The Game puts you at the heart of one of the world’s most admired stories. In the role of a young man just stepping into the Corleone family, the gamer creates his own mob character and works his way to the top. The gamer goes beyond the young man who’s featured in the films and the book to actually step into the living world of The Godfather fiction throughout 1940s New York City. He will work his way up the mob ranks his own way, choosing just how much force to use to rise to power. The game lets us relive classic moments from the fiction and experience open-world gameplay alongside characters from the film such as Luca Brasi, Sonny, Tom Hagan and Don Vito Corleone himself.
“Our goal has always been to maintain the legacy of The Godfather and empower players to interact in the world based on one of the most remarkable motion pictures of all time,” said Sandi Isaacs, Vice President of Interactive at Viacom Consumer Products. “Electronic Arts has been an exceptional partner and we’re incredibly excited to launch one of the most anticipated games of the year”, continued Isaacs.
The Godfather The Game which has been given the M for Mature rating by ESRB, is being developed by EA Redwood Shores.
Executive Producer of The Godfather The Game, David DeMartini said, “The Godfather is one of the most exciting, dramatic and memorable works of fiction in the world; for the videogame, we felt it was important to build a complex and responsive open-world that puts you in the heart of the action.” He continued, “The deeper you are into the experience the better the game gets.”