Ubisoft and 20th Century Fox announce Game based on James Cameron’s upcoming Avatar Movie

Ubisoft Logo and James Cameron

Game publisher Ubisoft has announced that it will develop and publish vide games based on ‘Avatar’, an upcoming Twentieth Century Fox feature film.

Avatar has been written and directed by Academy award-winning film maker James Cameron whose has mammoth films such as “Titantic”, “True Lies”, “Aliens”, “The Terminator” and “The Abyss” to his credit.

According to Yves Guillemot, chief executive officer of Ubisoft, “Ubisoft is excited to partner with 20th Century Fox and James Cameron on this important project. ‘Avatar’s’ rich scenario, onscreen action and special effects will provide a wealth of inspiration to create a unique interactive experience. True to their reputation, Ubisoft’s creative teams are looking forward to recreating Cameron’s high definition 3D environment in a compelling game for film and game fans.”

Avatar is the story of an ex-Marine who finds himself thrust into hostilities on an alien planet filled with exotic life forms. Now, as an avatar, or a human mind in an alien body, he finds himself torn between two worlds, in a desperate fight for his own survival and that of the indigenous people.

James Cameron commented: “For the movie ‘Avatar’ we are creating a world rich in character, detail, conflict and cultural depth. It has the raw material for a game that the more demanding gamers of today will want to get their hands on – one that is rich in visuals and ideas, and challenging in play. I told the Ubisoft team I wanted them to be free to do their very best work, and not think of this as a movie-based game. They responded with a fully realized presentation which captured the soul of the world and the characters, while promising to be a knockout game on its own terms. Their passion inspired my confidence that they are going to do something transcendental.”

The Avatar game is expected to release together with the movie’s release which has been planned for sometime in May 2009. Yes, there’s still a long way to go. But stay tuned for more details.