Forget 3D glasses- Now, Philips and Sanyo are on the way to launching 3D viewing TVs
Several display companies are concocting, and in some cases already selling, monitors and other components that provide a simulated 3D viewing experience. Many of these new products don’t require glasses. Stand in front of a Philips 3D monitor, and animated characters throw rose petals or dice at you; the first time you see it, you startle and jolt upward slightly. A film trailer shown on the monitors seems to have more depth than a standard 2D movie.
Philips, the Dutch electronics giant has tested the technology in the labs with consumers and noted that a person’s galvanic skin response–a change in the skin’s ability to conduct electricity, caused by an emotional stimulus, such as fright–rises with 3D viewing.
“It is clearly a more immersive experience,” Jos Swillens, vice president and general manager of the 3D division at Philips, said during an interview at the Society for Information Display conference here. “There is nothing hampering this from becoming a mainstream product.”
While Philips is one of the farthest along, others are also working on their own ideas. Toshiba is showing off a prototype 3D monitor at the conference that doesn’t require glasses as well.
Sanyo, meanwhile, has come up with prototype glasses-less 3D monitor that can simultaneously provide two different TV programs–one for a person on the left and one on the right–according to Goro Hamagishi, a researcher at the company. With this technology, a person in the passenger seat of a car could watch a movie while the driver could observe a 3D map, complete with skyscrapers, churned up by a GPS service and thereby navigate by sight rather than address.
Three-dimensional monitors and TVs essentially rely on human gullibility. In typical monitors, the pixels are synchronized to send out a single image. In a 3D monitor, however, half the pixels are used to create one image, and the other half are used to create a similar, but slightly different one, said Korah. Stand too close or far away, and the images overlap and make the overall picture blurry.
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